PAX East Panel Recap

April was amazing! 

PAX East panel - Publishing Your Indie Tabletop Game Your Way

PAX East panel - Publishing Your Indie Tabletop Game Your Way

Thanks to everyone who came out to see us at our PAX East panel - Publishing Your Indie Tabletop Game Your Way - with Kevin Craine (Robit Riddle), Mark Corsey (Game of 49) and Jason Tagmire (Button Shy Games). We had some great discussions and lots of engaging audience questions too. The indie board game community is such a supportive place to be!

Earlier this month we were tickled to receive Wicked Apples fan art from Dylan Barrus. If you have Wicked Apples fan art of your own or fun photos of game play, feel free to send them our way. 

Wicked Apple by Dylan Barrus

Wicked Apple by Dylan Barrus

Development on our next game, False Queen, is still in progress. Over the past few months, we've had a few "take a step back and look at the big picture" moments. Some were about Bobby's hot takes on the game mechanics, some were Brenda's adjustment to the strategic planning. There's no fail-safe blueprint when it comes to indie games, but it's definitely an adventure! 

We're ironing out details for the rest of our 2018 convention appearances. Sign up for our newsletter to stay in the know.

- Almost a Game

Giving the gift of Wicked Apples

Seasons greetings,


Building community and giving back are important to us at Almost a Game. For every 5 copies of Wicked Apples sold between Giving Tuesday (November 28th) and December 31st, we'll donate 1 copy of Wicked Apples to a local youth organization. 

There's nothing quite like the joy of sharing a good game with family and friends. The award-winning Wicked Apples is perfect for both game lovers and non-gamers alike. Easy to learn and quick to play, the game contains equal parts memory, strategy and chaos.

Consider picking up a copy for

  • Stocking Stuffers
  • Yankee Swaps
  • Secret Santa/Snowflake 

The Almost a Game team also headed to Philly recently for the inaugural PAX Unplugged, a gaming convention dedicated to tabletop games. Survivors walked away with the coveted Wicked Apples pin while non-survivors bore the mark of the consolation hand stamp.

It was great to see familiar faces from PAX South and New England, as well as the many new friends we made. Thanks to everyone who came out to play with us! 

If you're looking to add a touch of holiday flair to your Wicked Apples game, check out the limited run Seasonal Apples expansion. It contains 4 brand new apples with unique abilities & gorgeous new art.


Swap these new cards with existing cards in your apple deck to give even more chaotic options! Switch just one or even all four to expand your game play. Created for PAX Unplugged, we had a few of these special apples left. They are a limited run and only available with the base game. Once they sell out, they're gone!

Happy Holidays,
Almost a Game

A wild Appledex appeared!

Hello all,

I just wanted to give you a quick update about some exciting progress at Almost a Game. In the past few weeks I've been working to create a Wicked Apples FAQ I've named the Appledex. This will be the gathering place for all current and future questions about apple usage. So please, send your questions big and small and watch as the Appledex comes into full bloom!


I'm also pleased to announce that Wicked Apples will be in stock once again at the end of the month. If you'd like to have a copy set aside please email us using the Contact page and we will notify you as soon the the shipment arrives.

If anyone is attending PAX East in a few weeks and wants to check out Wicked Apples, it will be available for checkout in the PAX Tabletop area. I will also be roaming the PAX East halls, so send me a message if you want to say hi!

- B

PS - A big thank you to those who helped shape the Appledex. It's a great start and it will only get better from here.

Post PAX South

Hello there my wicked friends!

It's been a few weeks and few conventions since we last talked, but a lot sure has happened since we announced we were going to PAX South. In that time we've made buttons, signs, website improvements (with more to come), sold out (again!) and made many new friends! 

So let's start this recap off with the wonderful (and sad) fact that we've sold out of all copies of Wicked Apples once again. It's been tough to keep copies around, especially after conventions. But fear not because we will be reordering again shortly. If you are interested in a purchasing Wicked Apples I recommend joining our waiting list by emailing us via the contact page.

PAX South itself was an amazing convention. Not only was it my first PAX South, it was also my first time being a PAX exhibitor. The Indie Showcase that we were part of housed 8 great games and the comradery behind the scenes was amazing. Just check out this crew!

PAX South Indie Showcase class of 2017

PAX South Indie Showcase class of 2017

A special shout out to "Wheels" our enforcer (pictured above to the far right) who made sure everything ran smooth as butta.

PAX attendees were also a highlight of this trip. Yes, you! We were often selling and signing in between (and during) game demos and everyone was extremely patient and understanding. Even during games friends and strangers were joking and laughing like they had know each other for years. This is what tabletop is all about.

I want to give a special shout out to one attendee in particular, "Demo Kid". I don't know his real name, but "Demo Kid" hung out at our table for most of the convention. He would jump in when we needed more players, jump out when new people needed a seat and helped new players learn the ropes. As if that wasn't enough, he gave us back his winner button when we ran out and even gave up his extra copy of Wicked Apples to someone looking to buy one after we sold out. If you're out there "Demo Kid" this one's for you, *tosses a handful of confetti into the air before realizing it was a horrible idea and spends the next hour cleaning up the pieces*

Also a big thanks to my demo partner Brenda, who is a Master Planner (official title), great friend and preventer of most of my bad ideas. Brenda this one's for you, *tosses a handful of glitter into the air and realizes he should not be left unsupervised with craft supplies*



- B

Wicked Eventful

The past month-ish has seen Wicked Apples appearing at several local events including the new hot gaming convention in the New England area G2S and the award winning Castle. Both were amazing events and I'd highly recommend checking them out if you're looking for new ways to get your game on. 

The G2S event featured a large free play area as well as several tables with a rotating cast of game designers. Due to the convention's success, they're poised to move to a larger venue and extend the event length to 3 days.

Demoing at the Granite Game Summit (G2S)

Demoing at the Granite Game Summit (G2S)

For your everyday gaming needs there's The Castle in Beverly Massachusetts. It's a great place to get together with friends and enjoy an evening of games. Plus they have food, drinks and a great atmosphere that makes you feel at home even when you're having a night out. 

A night out at The Castle

A night out at The Castle

I'll be getting back to game design blogs soon, so stay tuned. In the meantime live, love and game.

- B

Wicked Apples wins the BFIG audience choice award!

Dear Everyone,

You are amazing. It was quite the weekend for Wicked Apples at the 2016 Boston FIG. Not only did it sell out of it's first print run, but it also won the tabletop audience choice award. So a huge thank you goes out to anyone who played, bought, voted for, glanced at, sneezed on (you know who you are) or told a friend about the game.

For those who weren't able to get a copy at the Boston FIG, I've already started looking into ordering a new bushel of Wicked Apples. I'll post more info on that as soon as I know where and when it will be available. 

Thank you again,

- B

Wicked Apples available at BFIG 2016!

I'm excited to announce that Wicked Apples was chosen to be a featured game at the Boston FIG this year. This means that for the second year in a row Almost A Game will have a presence at the BFIG. Things are going to be a little different this time around though.

While Space Chase was well liked by players at the BFIG last year, it's game length made it tough to demo and it's printing cost made sale copies risky. Wicked apples fits much better into a convention setting with full games taking 10-15 minutes to play and a much lower price point. Because of this I'm pleased to say that Wicked Apples will be on sale during the Boston FIG!

There's still lots to do in preparation for the convention, but everything is falling into place. So stop by and say hi for a wicked good time. :)

- B

It's that time again!

Yet another Boston FIG is almost upon us and with it comes a new list of design items to complete. This year I've submitted Wicked Apples as my table top entry. It's come a long way over the years, but now it needs some finishing touches. Small things like 25 cards worth of art (but only 4 left) and a pretty instruction manual.

I've only made it through the first round of curation so far, so nothing is certain. The next round involves sending off a prototype for blind play testing which is always scary. Oh to be a fly on that wall... 

I'm not worried though. I'm pretty sure this one is almost a game.

- B

 PS - See what I did there? Nailed it!

100% complete! ...with 80% of the game

I'm really good at starting projects. I think a of of people are. It's finishing a project that's the killer. Since my last post I've started 2 new games, but I'm not sure it's a bad thing this time. In my last post I was on my way to test out Earth and see if it was any good. Although play testing was limited, people really seemed to enjoy the basic set of cards (about 90 total) that I was testing with. The testers put forth a few ideas and I headed home, anxious to complete the rest of the game. As I began to introduce these new ideas, they lead to questions. And those questions lead to roadblocks that I couldn't get past. They were simple questions, but important enough that they needed a lot more testing before I could continue pushing forward with new cards and content.

After a week of tweaking mechanics and self play testing I was a little burnt out. I decided to take a break and design a new game. A simple game. A game that wouldn't keep me up at night crunching numbers. First I came up with a name, Wicked Apples. Then I imagined what playing a game with that name would be like. I know it sounds completely backwards, but it actually worked out quite well. It's the first game that has a name I like instead of a random planet. I'm not sure, but I think this may be my new creative process.

Since creating Wicked Apples I've gone through 3 rounds of play testing and 4 prototypes. People are really enjoying it and with only 23 cards it's been evolving very quickly. I'm really excited about the latest version and can't wait to get in some more play testing as soon as the new cards are complete.

Here's a sneak preview to keep you curious:


I also went to Boston FIG (Festival of Indie Games) last Saturday which showcases both video games and board games. It also gives you a chance to talk directly to the game creators which is always interesting. I met some nice people, played some cool games and can't wait to go again next year. If you've never gone I'd highly recommend it.

I'm going to try to make weekly posts a thing from now on. There are always new ideas, artwork and complaints to share. Now I just need to make the time.

- B