Whenever I listen to music I can easily hear the rhythm, the melody, even the vocals, but I always hear the words last. They are the last piece of the puzzle for my brain and can make a song that much better or sour it for me. I think I'm finally starting to hear the words of some of my games; the bare bones base of what the game wants to be.
Game #3 (Earth) has had a core concept for a while, but I think some of the mechanics/strategy have really firmed up over the past few months. I've finally heard what it's been trying to say. Thus - great word thus - I've been tweaking rules more than adding and removing. Earth has also proved to be a more involved game to create than I had planned. It required lots information to be condensed into single cards which has led to the creation of it's own game shorthand. It also has a large amount of random variety. Trying to balance all the variations has proved tough to say the least. But with each new version I see a few new truths about how the rules fit together and that creates a larger foundation for me to build on.
If all goes according to plan, I'll be taking Earth to a prototype test session later this month. It's time to see how it sounds to other people.