I'm really good at starting projects. I think a of of people are. It's finishing a project that's the killer. Since my last post I've started 2 new games, but I'm not sure it's a bad thing this time.
In my last post I was on my way to test out Earth and see if it was any good. Although play testing was limited, people really seemed to enjoy the basic set of cards (about 90 total) that I was testing with. The testers put forth a few ideas and I headed home, anxious to complete the rest of the game. As I began to introduce these new ideas, they lead to questions. And those questions lead to roadblocks that I couldn't get past. They were simple questions, but important enough that they needed a lot more testing before I could continue pushing forward with new cards and content.
After a week of tweaking mechanics and self play testing I was a little burnt out. I decided to take a break and design a new game. A simple game. A game that wouldn't keep me up at night crunching numbers. First I came up with a name, Wicked Apples. Then I imagined what playing a game with that name would be like. I know it sounds completely backwards, but it actually worked out quite well. It's the first game that has a name I like instead of a random planet. I'm not sure, but I think this may be my new creative process.
Since creating Wicked Apples I've gone through 3 rounds of play testing and 4 prototypes. People are really enjoying it and with only 23 cards it's been evolving very quickly. I'm really excited about the latest version and can't wait to get in some more play testing as soon as the new cards are complete.
Here's a sneak preview to keep you curious:
I also went to Boston FIG (Festival of Indie Games) last Saturday which showcases both video games and board games. It also gives you a chance to talk directly to the game creators which is always interesting. I met some nice people, played some cool games and can't wait to go again next year. If you've never gone I'd highly recommend it.
I'm going to try to make weekly posts a thing from now on. There are always new ideas, artwork and complaints to share. Now I just need to make the time.