It's been a busy few months, but I have lots to show for it. I've submitted Space Chase to the Boston FIG and made it through the 2 rounds of curation. Which means on September 12th I'll be in Boston showing off my game! For 12 hours straight! Hooray! You can see all the tabletop games the will be at the FIG this year here. 48 games enter... and 48 games will leave most likely.
Space Chase has gone through many minor changes that all together probably equal one major change. Some tiles were added and some tiles were removed, a rule book was created, new game tokens were made, crew members have had an ability overhaul and of course, art updates for all. The overall difficulty is also much better and most games seem to come down to the last turn more often than not. I'm also very proud that the overall game setup has been made much easier. This should come in handy for resetting the game after a demo.
The one thing that worries about demoing at the FIG is the learning curve. I've consistently seen players take one full play through to learn how the game works. That's not bad if you own a game, but it's going to be a tough sell at a convention where most people will play one game and walk away. This is mainly due to learning about all the different tiles the first time the come into play. I think I'll need to get creative with my teaching technique. Either that or nail people's shoes to the floor as soon as they sit down. Stay a while. I insist.
I still have lots of prep to do before the 12th, but if I had to demo tomorrow I would still be in a good place. In closing enjoy some pictures of recent play tests. I do enjoy my end game photos.
PS - A special thanks to the Seacoast Game Designers for lots of play testing and critiquing.