Complete is in the eye of the beholder

Just a quick update tonight. I was thinking about my first post and the goal I set of completing 3 games. Complete is a very subjective term and I'd like to set more solid goals. A complete game shall have:

  • No unknown mechanics (None of that 'we'll figure it out later' stuff)
  • Full written instructions/rules
  • Higher quality components (better than a prototype)
  • No placeholder artwork (Goodbye Captain Reynolds, you will be missed)

It's going to be tough reaching these goals by the end of the year, but nothing worth doing is ever easy. Also, Benny says "Hi".

Image

- B